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Neuralnoise
Posts: 16
Joined: Thu 25 Jan 2018, 08:42

Re: Fantasy Grounds .ext

Sun 11 Mar 2018, 10:41

Wow, that reactivity :D

I just delete it this morning for sharing the last update : consumables are throwable ! 

I think it's the last one. The extension is fully playable (PC side).
 
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9littlebees
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Re: Fantasy Grounds .ext

Sun 11 Mar 2018, 11:12

Neuralnoise wrote:
Wow, that reactivity :D

;)
I'm an English game designer working on Nordsaga, a career-focused dark Viking game, powered by the Year Zero engine: https://9littlebees.com
 
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Tomas
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Re: Fantasy Grounds .ext

Tue 27 Mar 2018, 10:12

This is awesome! If we would share this online, which link should we use?
Fria Ligan
 
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Neuralnoise
Posts: 16
Joined: Thu 25 Jan 2018, 08:42

Re: Fantasy Grounds .ext

Wed 28 Mar 2018, 07:06

Hi Tomas!

You can use the link above or the Fantasy Grounds thread or host the extension at your own if you want  :D Feel free to chose! 
 
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oneone78
Posts: 19
Joined: Wed 03 Jan 2018, 22:59

Re: Fantasy Grounds .ext

Fri 01 Jun 2018, 20:35

Question for those in the know on using Fantasy Grounds. If I have the Ultimate Edition of FG and I use this extension will those with a demo copy be able to join? With the just announced Steam sale for it I think I might grab it, but only if that scenario will work.

I know that an owner of the Ultimate edition can host games for players and use their DLC, i just don't know if that also applies to home brew type stuff. I assume so, but I want to be sure before I drop $100 on the software.
 
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9littlebees
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Re: Fantasy Grounds .ext

Sat 02 Jun 2018, 14:37

oneone78 mentions it, but it's worth highlighting that Fantasy Grounds is currently 33% off on Steam, until the 8th June. Just be aware the Steam Summer Sale is coming up soon, and it could very well be on sale again for something like 50% off (or even more). Still, if you don't want to wait and take the risk of missing it on sale, now's your chance!

https://store.steampowered.com/share/reddit/app/252690
Last edited by 9littlebees on Sat 02 Jun 2018, 14:40, edited 1 time in total.
I'm an English game designer working on Nordsaga, a career-focused dark Viking game, powered by the Year Zero engine: https://9littlebees.com
 
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9littlebees
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Re: Fantasy Grounds .ext

Sat 02 Jun 2018, 14:39

oneone78 wrote:
If I have the Ultimate Edition of FG and I use this extension will those with a demo copy be able to join?

Yes.

oneone78 wrote:
I know that an owner of the Ultimate edition can host games for players and use their DLC, i just don't know if that also applies to home brew type stuff. I assume so, but I want to be sure before I drop $100 on the software.

Yes, it does apply for homebrew stuff, too. You'll be able to use this extension with an Ultimate Edition licence, and use it with players who don't own the program (though they'll need to install the demo version, of course)
I'm an English game designer working on Nordsaga, a career-focused dark Viking game, powered by the Year Zero engine: https://9littlebees.com
 
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9littlebees
Posts: 376
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Re: Fantasy Grounds .ext

Sun 03 Jun 2018, 17:34

Hey, your extension link just goes to the MP4 tutorial. Same with the link at the FG website. Can you please fix?
I'm an English game designer working on Nordsaga, a career-focused dark Viking game, powered by the Year Zero engine: https://9littlebees.com
 
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Neuralnoise
Posts: 16
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Re: Fantasy Grounds .ext

Sun 03 Jun 2018, 21:10

Done
 
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oneone78
Posts: 19
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Re: Fantasy Grounds .ext

Mon 04 Jun 2018, 01:49

So I loaded this up in the demo for fantasy grounds, still on the fence about getting the ultimate or not.

I'm confused about how to create a character. Do I need to add each attribute and skill manually? How do I assign a level to the attribute? And where do I track damage? I have the FL Character sheet xml in the Characters folder. A little guidance on using the extension would be nice. 

It also doesn't seem like the dice always show the custom face. and which color is base/skill/gear?
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