Fragpuss wrote:A thought occurred to me about the dice this morning. As currently constituted the dice set might work for starting characters, but with it being possible for characters to have a stat value of 6 depending on kin and profession and a large number of talents that (please, please FL for the love of all that is holy change this!) add extra dice to the skill pool, it's rapidly going to be shown up as inadequate.If you've got a skill of 5, but only 3 dice then you need to roll 2 of them twice, remembering what you rolled on the first 3 in case you need to push. Sure you can pad it out with other dice, but it slightly defeats the object of having cool bespoke dice for the game.
I've ordered 2 sets anyway and I was going to buy a bunch of blank dice and a metallic marker to make a couple of player sets, but even a second set doesn't fully solve the problem - you'd have 8 base dice (more than you'd ever need according to RAW) and only 6 skill dice (fewer than the possible maximum you'd need - skill 5 + tier 3 talent).
Wouldn't it make more sense to swap the base and skill dice? i.e. have 4 skill dice and 3 base dice per set? You'd still need 2 sets, but it would at least cover pretty much every eventuality (unless the GM starts handing out situational skill bonuses).
I agree, that would be a good solution.