Page 2 of 8

Re: Open Game License info

Posted: Fri 09 Feb 2018, 17:08
by 9littlebees
The OGL PDF itself will contain a "core" rules engine, that can be used as a basis for your own designs.
I assume the OGL will allow for 'House Rules' to be added to our own settings?
I think (hope) that's what Tomas meant by using the core rules as a "basis" for our own designs.

Re: Open Game License info

Posted: Fri 09 Feb 2018, 17:19
by silverfoxdmt73
That would be nice.

I have plenty of ideas on settings and peoples, just need to establish that it is okay just to port over the rules and maybe add some setting specific Talents and Magic etc...

Re: Open Game License info

Posted: Fri 09 Feb 2018, 20:21
by Tomas
The OGL PDF itself will contain a "core" rules engine, that can be used as a basis for your own designs.
I assume the OGL will allow for 'House Rules' to be added to our own settings?
I think (hope) that's what Tomas meant by using the core rules as a "basis" for our own designs.
Exactly. And yes, the only thing that's off-limits is setting stuff from licensed games and trademarks, not rules.
Note that Forbidden Lands is not a licensed game, which means we have full control over it and it will be possible to using setting-related stuff from this game under the OGL as well. If you'd like to publish your own scenarios for the game, for example.

Re: Open Game License info

Posted: Sat 10 Feb 2018, 00:58
by 9littlebees
Exactly. And yes, the only thing that's off-limits is setting stuff from licensed games and trademarks, not rules.
Note that Forbidden Lands is not a licensed game, which means we have full control over it and it will be possible to using setting-related stuff from this game under the OGL as well. If you'd like to publish your own scenarios for the game, for example.
Great news, thanks very much for clarifying.

Re: Open Game License info

Posted: Mon 19 Feb 2018, 19:24
by silverfoxdmt73
Thanks for the clarifications.

With that said, I was wondering if anyone had any advice on how to go about publishing short scenarios, adventure sites etc? 

Is there a resource for using free artwork, layout design etc? 

I know it seems relatively easy to get something listed on DriveThruRPG or similar sites but they seem to take a pretty hefty % for their cut. Any ideas on places that are a little more forgiving in terms of commission?

Re: Open Game License info

Posted: Mon 19 Feb 2018, 20:49
by 9littlebees
Thanks for the clarifications.

With that said, I was wondering if anyone had any advice on how to go about publishing short scenarios, adventure sites etc? 

Is there a resource for using free artwork, layout design etc? 

I know it seems relatively easy to get something listed on DriveThruRPG or similar sites but they seem to take a pretty hefty % for their cut. Any ideas on places that are a little more forgiving in terms of commission?
I kind only comment on my own experiences as I prepare my own Year Zero hack this year.

I'm figuring out the layout / design elements myself by looking at other RPG books I like and trying to emulate them in Adobe InDesign. You could try Scribus, too, but I really didn't get on well with the UI. I also know some people have used Word to good effect. Depends on how fancy you want to go, and how big your document will be, I guess.

As for art... You can use old artwork, but need to check the laws in your country for how long the artist had been dead before the art enters the public domain.

Some (but not all) of Dyson Logos' maps are free to use commercially, though you need to check the details of his licence (it should be in each blog post with the map.

Personally, I've approached a bunch of artists on ArtStation to commission quotes for cover art, and have had a lot of mixed responses. I plan on spending my own money (between $250 and $600) on a great piece of cover art, and then having no art inside and giving the PDF away for free.

If the book proves popular, I may go to Kickstarter in future purely to fund interior art and maybe some professional layout.

As for selling, if I ever want to make money, I plan on using DTRPG. Its just too popular to ignore, despite their commission. You could also try Lulu, but it's a lot harder for people to find your stuff. I'm not really aware of other storefronts.

Honestly, though, everyone seems to agree that it's hard to make money on roleplaying games. I think the smartest thing you can do is get your content out there cheaply (ideally for free) to get people playing your stuff and to start making a name for yourself with actual published content. Then someday commissions may start coming in from publishers or for for help on Kickstarter projects. One for name is known, maybe you can then get really successful with a big project yourself, like John Harper or Vincent Baker or Kevin Crawford.

Re: Open Game License info

Posted: Mon 19 Feb 2018, 21:25
by The1TrueFredrix
I have to say, producers getting a 65 to 70% cut of the purchase price is a pretty fair deal, given One Bookshelf are giving you access to a massive market, credit card handling and distribution. 

Re: Open Game License info

Posted: Mon 26 Feb 2018, 13:26
by 9littlebees
Has there been an official decision yet on the name of the engine? "Year Zero Engine", "Zero Engine" or maybe with some extra text like "Powered by..." (Apocalypse World) or "Forged by..." (Blades in the Dark)?

Any graphics (if available) would also be great. I'd love to start promoting the engine alongside Nordsaga.

Re: Open Game License info

Posted: Tue 27 Feb 2018, 10:47
by Tomas
Hi! The official name Will most likely be the Year Zero Engine (there is already something else called the Zero Engine). We will a logo, but it might take a little time as we need to finish Forbidden Lands first. :)

Re: Open Game License info

Posted: Wed 07 Mar 2018, 11:23
by 9littlebees
I couldn't find the info anywhere, though I know it has been answered before... Is there a rough timeframe for release of the OGL?  From memory, it will be after FBL is released, but is that after the next Beta, or after the full release?