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9littlebees
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Open Game License info

Tue 06 Feb 2018, 16:43

Hi, just wondering if we could have some updated info about the Open Gaming License - kind of like the direction you are heading?
I'm an English game designer working on Nordsaga, a career-focused dark Viking game, powered by the Year Zero engine: https://9littlebees.com
 
silverfoxdmt73
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Re: Open Game License info

Tue 06 Feb 2018, 17:01

9littlebees wrote:
Hi, just wondering if we could have some updated info about the Open Gaming License - kind of like the direction you are heading?

I would like to know more about this. Ideally, I'd like to be able to come up with my own setting and/or campaigns and publish them...
 
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Tomas
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Re: Open Game License info

Wed 07 Feb 2018, 17:33

9littlebees wrote:
Hi, just wondering if we could have some updated info about the Open Gaming License - kind of like the direction you are heading?

Hi! Could you elaborate on this a little? How do you mean, direction?
Fria Ligan
 
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Jedo
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Re: Open Game License info

Wed 07 Feb 2018, 18:06

Speaking for myself, I am also curious to hear more about the YZE OGL plans, how you hope fans will use it, and if you all have settled on a timeline for its release.

One specific question I have is whether the SRD will be made generally available or only to backers of the Forbidden Lands Kickstarter. (reading the stretch goal description, I was not clear on that point.)

Thanks again.
 
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9littlebees
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Re: Open Game License info

Wed 07 Feb 2018, 18:06

Tomas wrote:
9littlebees wrote:
Hi, just wondering if we could have some updated info about the Open Gaming License - kind of like the direction you are heading?

Hi! Could you elaborate on this a little? How do you mean, direction?

Well, Wizards of the Coast created the first OGL specifically for D&D.  You're using the same phrase, but what you end up producing will probably look different (since the existing one references Wizards of the Coast).  During the Kickstarter, some questions were asked about what form it would take, and no answer was given at the time.

So the real question is - will we be able to commercially sell our own products that use the Year Zero engine?  If yes, what restrictions will be in place (if any)?
I'm an English game designer working on Nordsaga, a career-focused dark Viking game, powered by the Year Zero engine: https://9littlebees.com
 
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Tomas
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Re: Open Game License info

Thu 08 Feb 2018, 23:56

9littlebees wrote:
So the real question is - will we be able to commercially sell our own products that use the Year Zero engine?  If yes, what restrictions will be in place (if any)?

That is absolutely the idea, yes! The only restrictions will likely be that a short license text is included on the title page and a small logo is placed on the back cover (or similar), apart from that, there should be no restrictions at all. The OGL PDF itself will contain a "core" rules engine, that can be used as a basis for your own designs. The details of the OGL are not worked out yet, but the above is the general idea. :)
The only thing that is off limits is using specific setting-related material from our licensed games such as Mutant: Year Zero and Coriolis.
Fria Ligan
 
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9littlebees
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Re: Open Game License info

Fri 09 Feb 2018, 07:23

Thanks for the clarification!

Tomas wrote:
The only thing that is off limits is using specific setting-related material from our licensed games such as Mutant: Year Zero and Coriolis.


Not 100% sure what you mean by "material", but hopefully some of the underlying mechanics of the other games are not forbidden (like the HP and MP pools, or weapons having Critical ratings from Coriolis).
I'm an English game designer working on Nordsaga, a career-focused dark Viking game, powered by the Year Zero engine: https://9littlebees.com
 
The1TrueFredrix
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Re: Open Game License info

Fri 09 Feb 2018, 12:51

9littlebees wrote:
Thanks for the clarification!

Tomas wrote:
The only thing that is off limits is using specific setting-related material from our licensed games such as Mutant: Year Zero and Coriolis.


Not 100% sure what you mean by "material", but hopefully some of the underlying mechanics of the other games are not forbidden (like the HP and MP pools, or weapons having Critical ratings from Coriolis).

He says “setting-related” so I imagine he means, “don’t write about the Icons and/or the Syndicate, etc.”. Not what you are describing which are rule variants. 
The Coriolis Effect - a fan podcast about Fria Ligan's Zero Engine games, featuring discussion of the rules and ideas to expand the setting of the Third Horizon and well as Actual Play episodes. http://feeds.feedburner.com/fictionsuit/tCE
 
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9littlebees
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Re: Open Game License info

Fri 09 Feb 2018, 13:43

Yep, that's what I'm hoping.
I'm an English game designer working on Nordsaga, a career-focused dark Viking game, powered by the Year Zero engine: https://9littlebees.com
 
silverfoxdmt73
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Re: Open Game License info

Fri 09 Feb 2018, 16:22

Tomas wrote:
That is absolutely the idea, yes! The only restrictions will likely be that a short license text is included on the title page and a small logo is placed on the back cover (or similar), apart from that, there should be no restrictions at all. The OGL PDF itself will contain a "core" rules engine, that can be used as a basis for your own designs. The details of the OGL are not worked out yet, but the above is the general idea. :)
The only thing that is off limits is using specific setting-related material from our licensed games such as Mutant: Year Zero and Coriolis.

This is great news, exactly what I was hoping for and one of the main reasons I backed the KS myself. The rules are simple enough to begin with, but I assume the OGL will allow for 'House Rules' to be added to our own settings?
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