I have been looking at some alternative adventures sites, using adventure modules from other companies, and a lot of the time Orcs are placed as the aggressors, raiding and terrorising the more peaceful races of the land with he expectation that the adventurers will need to clear out the Orcs to bring peace.
In the Forbidden lands Orcs are a bit more nuanced than the traditional description, with an indepth background and are playable as kin, one of my players chose an old orc warrior. Which puts a bit of a wrinkle in any adventure where Orcs are raiders just out to attack and pillage, as my players are more likely to want to parlay than to just drive them away or raid thier hideouts.
Has this come up in anyone's game so far and what approach would you have to this dilemma?