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Re: Mapping locations on the map

Posted: Mon 01 Oct 2018, 18:48
by blueman01
Scarnehall - There are 2 possible castles (Ai3 or Ad5). Home of Tademir Stonefriend, king of the Crombe dwarves.

Re: Mapping locations on the map

Posted: Tue 02 Oct 2018, 13:37
by Lalipat
"Weatherstone P37  I wanted it to be close to Harga, as this is where the fourth alder wars were fought. blueman01 seems to disagree. Please explain why this location is unlikely."

No I completely agree that it needs to be close to Harga. In 874 we know that Zygofer got pushed back to Alderstone where King Algarod was captured, killed and raised from the dead.
So I agree that it is near Alderstone, in Harga in one of the three castles. We know that Zygofer lived in Weatherstone for some time, performing his experiments (see the Weatherstone adventure site for details). After living in Weatherstone, he moved to Alderstone. The reason that I don't think P37 works, is that we also know that at some point (no date given) Merigall is captured by the elves and dissolved in acid and poured into Lake Harga - which then became called Blaudwater.  

If Zygofer was living in P37 at that time he should have sensed Merigall in the water. But we are told that "When Zygofer much later made his seat in Alderstone, he sensed the demonic being in the lake and was able to reshape Merigall through sorcery." So, if he moved from Weatherstone to Alderstone and only sensed the demon when in Alderstone, I'm making the connection that Alderstone must be closer to Blaudwater than Weatherstone. Which is why I suggest that Weatherstone needs to be one of the other two castles in the Harga area. 

Anyway, that's why I'm currently putting Weatherstone as P47.
I see. I love the in depth nerdy way this is going!
You have some points but I wanted to check where it says that Zygofer moved to Alderstone AFTER making experiments in Weatherstone. Weatherstone was used as a field laboratory, so my interpretation is that Zygofer kept Alderkleva as main base during his studies in Weatherstone.
When it somes to Merigall, it was already Zygofer's ally around 850 as. It was also around this time Zygofer was experimenting and later found the nexus. One could argue, that Weatherstone therefore should be pretty close to the nexus (maybe E38), but this make the site quite unreachable without having to pass Alderkleva and Vond. Another option is to place Weatherstone in I32 (where you have placed Haggler's house), which is both close to Alderkleva and your placement of Vale of the Dead (which I like).

Re: Mapping locations on the map

Posted: Sat 06 Oct 2018, 15:54
by lupex
Another location mentioned is - the hidden village of Koracia, supposedly housing a shrine honoring the Raven god, pg 48 of the GMs Guide.

Re: Mapping locations on the map

Posted: Wed 14 Nov 2018, 09:22
by Gaddeborg
Lots of good ideas here!

As I see it, the more adventure sites that is kept unmapped beforehand the better. It is good to have something to drop in the path wherever the PC:s go.I will however map the big powercenters that will affect their surroundings before the campaign starts.

The Hollows, Vale of the Dead and the Spire of Quetzel-locations could be almost anywhere.  Kept unmapped. (Spire of Quetxzel itself would do good as the castle in lake Varda yes). 

Grindbone suits best roughly in the middle of the map I think, so that everyone easily can come here to trade with slaves. Kept unmapped. 

Ravenhole suits best in Feulamark, but could just as well be anywhere. Good location to just throw in when adventure is needed. Kept unmapped.

Weatherstone could also be almost anywhere (Zygofer could have felt the presence of Merigall better here by som magical circumstance rather than geographical distance). Perhaps not to far to the north or east. Kept unmapped. 

Amber’s peak - either in the middle of Margelda plain (Ah20), or in a custom location closer to the alslenes, northeast of The Shroud.

Eye of the Rose - Varassa

Stonegarden - either the fortress at E8, or at a custom location in the mountain range where the Canide dwarves are marked.

Stoneloom mines - in the middle of the Arina forest.

Haggler’s House - important location to map early, since the rust brothers most likely will hold the surrounding countryside in a tight grip. I think the fortress at P47, or close by, so that the whole southwest corner of the map becomes dangerous. 

Farhaven will need to be mapped. Maybe an enclave along the ailanders  at the southeast coast of Margelda? Or at the south coast of lake Varda?

Scarnehall with its big statue in the mountainside, which would be seen by people passing the Crombe lands in northeast. One of the castles here.  

Re: Mapping locations on the map

Posted: Fri 28 Dec 2018, 17:43
by curufaukor
Apologies if I'm missing something obvious (which I seem to be), but where are you folks getting the map coordinates from? Neither my box set map nor the map I got from my full Kickstarter version of the game seem to have margin coordinates...

Re: Mapping locations on the map

Posted: Fri 28 Dec 2018, 18:10
by Fenhorn
Apologies if I'm missing something obvious (which I seem to be), but where are you folks getting the map coordinates from? Neither my box set map nor the map I got from my full Kickstarter version of the game seem to have margin coordinates...
They are making good guesses out of the setting material and having a debate about it.

Re: Mapping locations on the map

Posted: Fri 28 Dec 2018, 18:31
by curufaukor
Apologies if I'm missing something obvious (which I seem to be), but where are you folks getting the map coordinates from? Neither my box set map nor the map I got from my full Kickstarter version of the game seem to have margin coordinates...
They are making good guesses out of the setting material and having a debate about it.
No, that part I get.
I meant: nowhere on any of the maps I have do I have a coordinate system. I can't find a "U27" or an "O28". There are no numbers or letters on the borders of either my physical map or my digital map.
Was some other map provided that has hex coordinates on it?

Re: Mapping locations on the map

Posted: Fri 28 Dec 2018, 18:52
by Fenhorn
Apologies if I'm missing something obvious (which I seem to be), but where are you folks getting the map coordinates from? Neither my box set map nor the map I got from my full Kickstarter version of the game seem to have margin coordinates...
They are making good guesses out of the setting material and having a debate about it.
No, that part I get.
I meant: nowhere on any of the maps I have do I have a coordinate system. I can't find a "U27" or an "O28". There are no numbers or letters on the borders of either my physical map or my digital map.
Was some other map provided that has hex coordinates on it?
Ah  :oops:  They are hard to see, but on the top and left on the map.

Re: Mapping locations on the map

Posted: Fri 28 Dec 2018, 19:17
by curufaukor
They are making good guesses out of the setting material and having a debate about it.
No, that part I get.
I meant: nowhere on any of the maps I have do I have a coordinate system. I can't find a "U27" or an "O28". There are no numbers or letters on the borders of either my physical map or my digital map.
Was some other map provided that has hex coordinates on it?
Ah  :oops:  They are hard to see, but on the top and left on the map.
Perfect! Thank you! I don't know how I missed them... I must just have been looking outside the border rather than inside.

Re: Mapping locations on the map

Posted: Wed 30 Jan 2019, 01:40
by TomPleasant
How many more villages and towns do you think there should be on the map? Considering each hex is 10km across that’s a lot of distance between each one.

Do you think that as well as the marked settlements there’s probably a small village in most hexes or do you think the marked settlements are the only ones, other than a handful of others?