Having now read the Players Guide and skimmed through the GM Guide I am quite surprised not to see any guidance about bringing the party together.
In Coriolis character generation starts with a group concept to cement the players shared goals before they create their own characters, in Mutant:Year Zero you have the ark as the grounding factor and a clear reason for the players to be together. However, in Forbidden Lands it seems that GMs and players must come up with this for themselves. I know this is meant to be an old school type of game but I would really like to avoid the “you meet in a tavern” trope, and would appreciate any help in untangling the animosities between Kin to allow a group of rogues to come together for more than self interest.
It would be a good assumption that if this is someone’s first roleplaying game then they will struggle with this aspect of starting the game, so any help would go a long way to getting the game off to the right start.