Fri 15 Feb 2019, 12:42
Thanks for your thoughts. I tried to stick to the format of stunts and critical successes from other Year Zero games, so as not to move away from the Fria Ligan design philiosphy too much.
Sharing successes, which happens in other Year Zero games, is only supposed to happen when it makes narrative sense, representing you helping another party member. But, thinking about it, that already happens with the Help From Others rule, so should be discarded.
Some of my suggestions overlap with talents, but I think that’s fine, as long as the talent’s result is easier to achieve than the critical/multiple success.
Melee: Good point about overlap with the axe fighter talent. Taking into account what I said above, maybe increasing the number of successes to five would help. That will still be extremely rare and so not steal the spotlight from an axe fighter. I’ll playtest both and see what happens. For initiative, I'd say for three or maybe five successes you could mimic the Lightning Fast talent and draw another card, buty only oen extra one, so as not to oversahdow that talent.
Crafting: It's limited to a single +1 bonus and still requires three successes. I’m happy with it.
Stealth: I forgot about the group stealth rule. Thanks for reminding me. I’ll remove that part of my suggestion.
Marksmanship: Same suggested fix to my suggestion, increasing the required three successes to five.