Forbidden Lands is my first experience with the MYZ system. I'm having difficulty being able to narratively justify damage, and how much damage, from some pushed rolls.
I understand the concept of risk from pushing a roll, but other RPGs will have damage from failed pushed rolls as one option, along with making the situation worse.
For example, you push a Scouting roll and become Wits broken, which means 'paralyzed by fear and confusion' until the next day. Or you push a Healing roll and become Empathy broken, means "you break down in despair or self pity".
So, what I'm asking for is:
- suggestions for how to make these failed push rolls more realistic
- does anyone ever rule (as a GM) that sometimes a failed pushed roll doesn't damage an attribute, but just makesthe situation worse?