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Rymdhamster
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Re: Starting Attributes of 5

Thu 10 Jan 2019, 15:20

I only have the swedish rules, but the way I read them I interpret them as saying that if you kin-attribute and you profession-attribute are different, you can put 5 points in to both of them if you wish.
 
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Eldhierta
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Re: Starting Attributes of 5

Thu 10 Jan 2019, 15:59

One choice we have is having two attributes at 5 (split key attributes), instead of one at 6 and the rest at maximum 4. 
If you house-rule it - I have no problem with that.
The way I read the rules, though, it sounds more like this: All characters have attributes rated from 2 to 4. Only one attribute may be above 4, if it is the key attribute to your Kin or Profession. If the attribute is key to both kin and profession, it can be a 6. Otherwise it may only be a 5. But still only one attribute above 4.
I will run my campaign with this interpretation. If my players want to make characters with two attributes at 5, then they will have to find another GM.
I'm pretty sure, like 99.9%, that this is the way the authors intended the rules to be interpreted.
 
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lupex
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Re: Starting Attributes of 5

Thu 10 Jan 2019, 16:29

I guess the main question is, from a game play perspective, does it matter?
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Dudde
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Re: Starting Attributes of 5

Thu 10 Jan 2019, 16:58

I don't think it matters from a gameplay perspective - but what the rules actually states, is quite clear.

I suppose that most players will try to keep their attributes at a fairly even level regardless. Talk amongst each other about who should max-out what attribute so that the group will have someone who can dominate in whatever circumstances they find themselves in.
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Rymdhamster
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Re: Starting Attributes of 5

Thu 10 Jan 2019, 17:09

I guess the main question is, from a game play perspective, does it matter?
Yes? With the more restrictive interpretation, characters will either be fairly well rounded or superspecialized, while the looser interpretation opens up for a much wider range.
In fact, the more I think about it, the more I find I like the restrictive interpretation (that you can only put 5 in one ability). Even though I still don't feel that is what the rules say.
 
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andarp
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Re: Starting Attributes of 5

Thu 10 Jan 2019, 18:29

I don't think it matters from a gameplay perspective - but what the rules actually states, is quite clear.
I would say they aren’t. They are a bit unclear and could be interpreted in two ways. Otherwise we wouldn’t have this conversation :-)
 
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lupex
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Re: Starting Attributes of 5

Thu 10 Jan 2019, 19:10

Can't this all be decided at the table by the group? If it directly affects the players characters and can be interpreted multiple ways then surely a group decision is the way to go, if the gm sees it one way and the players see it another way this could lead to real conflict before the game starts and lead to resentment in most sessions, is it worth it just to stop someone having two stats at 5?
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RichardPF
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Re: Starting Attributes of 5

Thu 10 Jan 2019, 19:36

It looks like the rule is not as clear cut as some would believe, as there is definite disagreement here as to its interpretation. 

Is there anyone here from Fria Ligans who can resolve this question?
 
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The1TrueFredrix
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Re: Starting Attributes of 5

Thu 10 Jan 2019, 20:49

I am not from Fria Ligan, but I am an occasional pedant. The use of the word “or” to connect two nouns does not necessarily denote alternatives. It is also used commonly to denote possibilities, which in that case (in my opinion) means a player could put five points in both. If the author’s intention was to explicitly say only one stat can have points they should have used something like “either ... or”. [edit] So “you can assign 5 points to the attribute listed as the “key attribute” for either your kin or your profession.”
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Tomas
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Re: Starting Attributes of 5

Thu 10 Jan 2019, 22:44

The idea is that you can put 5 in both key attributes if you like. If that doesn't fit your playstyle, it's fine to restrict it to one - it won't break anything else in the game.
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