My players are racking up WP left and right (we did random characters, so only one magic user) so I am starting sessions with 30 WP +/- 5. So far, almost none of the NPCs I've had from the campaign have had talents to use, and most of our combat lasts just a couple rounds (see below) so I just don't use any WP. Anyone house ruled other ways to use WP for the GM?
Also, we have a larger group with 4-5 players at our games and it seems like the players are chewing through combat, even tough stuff, now that they have geared and "leveled" up a little bit. What's everyone doing to help balance encounters? I'm probably going to start having most monsters act twice in a round (I believe that's recommended in the GM guide) and also probably increase the number of opponents for randomly rolled things by about 50% (so D6 ghouls becomes D6+3, etc). Any other ideas to help keep things interesting?
Lastly, does monster armor degrade? I couldn't find an answer in the GM guide. On one hand, it's armor so I assume it follows the regular rules unless stated otherwise. But on the other hand, it's generally scales and hide, so it seems like the armor damage would be just rolled in to taking damage. Am I missing anything in the book?