We're just getting started and I'm exited to see how the combat system plays out.
One thing I particularly like is the WP system. The fact that you have to spend a WP to achieve special effects takes away much of the boring repetivness found in many other combat systems – where players are tempted to do the same special killer move over and over again.
Combat oriented general talents don’t use up WPs though. This got me a little bit worried until I saw that more often than not you have to spend a fast action to get that extra attack or whatever. I really like this.
That said, there are three general talents that gives me pause. And I’m curious to hear what people think.
Axe Fighter lvl2
Anyone with experience how this talent affects game play? A talent that dashes out critical injuries like punctured lungs and severed legs seem extremely gritty, and scary from a roleplaying perspective. Feet, legs, arms and heads will roll, guts will be spilled. Yes, the talent description states that “The critical injury itself doesn’t break your opponent – unless it kills him of course ” – Still, I’ll have a hard time convincing anyone that a guy with a severed foot will fight on. (Unless of course he’s that armless, legless knight in Monty Python and the Holy Grail that yells “Ill bite your legs of”)
Sword Fighter lvl2
Again, I’m wondering if anyone has experience how this talent affects game play and especially player behaviour. This is one of the few (the only?) general talent that grants an extra attack without the cost of a fast action. Call it bad roleplaying or whatnot, but I know that the guy with SF lvl2 will constantly try to position himself in a way so that he gets that extra free attack - which could create exiting combat situations, or that boring repetivness that I don’t see in the rest of the system. Thoughts and/or experiences?
Fast Shooter lvl2
Since level 1 lets you SHOOT without performing a PREPARE fast action, what does level 2 do? What’s stopping a player with level 1 to use his fast action to run and his slow action to shoot? Is there something in the rules besides PREPARE that prohibits an archer from running and shooting (and other such shenanigans)