In my upcoming campaign one player would like to have his goblin character to brew their own alcohol (Something like pruno or similar) but there are no crafting rules for making alcohol in the book, nor is there that many rules regarding drinking. We thought that alcohol could be counted as some sort of a mild poison with potency of 1 and with a risk of getting inebriated or worse it could sate the thrist like ale or wine. Crafting pruno wouldn't require much: Water (Rolling the water dice as normal) and berries, fruit or similar. We could assume, that yeast gets somehow added automatically. How does this idea sound to you?
I'm not calling for extensive alcohol crafting rules, but I liked this idea of a character quirk.