I like the idea that healing damage is more a resource thing than a "wait 6 hours" thing. What are the Genlab Alpha rules - do you have to sleep AND eat or can you just eat (with a little short break/rest)?
In GenAlpha to recover you are needed REST and RESOURSE per point of damage.
I try to create home rules like that:
FOOD - restores Strength or Agility
WATER - restores Strength or Agility up to second point (from 0 to 2)
SLEEP - restores Wits and Empathy up to second point (from 0 to 2)
PRIDE - restores Wits or Empathy (yes, it will be a inner resourse)
One roll of resourse recover one point af damage
To restore PRIDE, you need to gather around the campfire and replace RELATIONSHIPS you've roleplay today.
Sorry, it is just a draft of rule. We will test it this Sunday.
I believe, feeling that treatment requires resources will limits pushing rolls. It makes game more survival oriented