Hi! I was thininking that there should be some kind of weather rules included in the final version. For both randomly generating weather conditions and its effects in the game.
In the Journeys chapter, we have terrain, seasons, day and night but no weather. And weather can lead to very interesting and dramatic situations that suit perfectly a survival fantasy RPG. E.g: rolling the water resource die twice on a hot day, increased difficulty when scouting in a foggy morning, getting stuck in a hexagon due to a snowstorm, etc.
Thoughts?