wizoroc wrote:Fenhorn wrote:You must have missed that in MYZ and in FBL (and every game by FL) a failed skill roll have consequences.
Nope, we got that...and use that. But it is still more desirable for players to often take the failed roll consequence than the harsher push roll consequence. In MYZ, they will at least get a mutation point per mutation each session...so they get to use those without earning them on a push. I can see why they do this, and why this is such a hot issue on this thread. Would I want to use my hard earned WP to spend just so my animal can scout for me? Probably not. Would I use it if I got a couple free WP per session? Well, it is more tolerable at that point.
You must be a whole lot nicer than I am. I may be harsh (I do follow the rules and recommendations), my group have, in MYZ, a good flow of MP and so far in FBL, a good flow of WP. I don't see MP and WP as something "hard earned". They come easy and go easy, but again if the skill rolls doesn't matter that much for the player so they feel that they need to push, then of course MP/WP are "hard earned".