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Tomas
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Re: Character Death and integrating new characters

Thu 25 Jan 2018, 13:31

Nice stuff. :)
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9littlebees
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Re: Character Death and integrating new characters

Thu 25 Jan 2018, 13:52

Nice stuff. :)
Thanks!

The downside to random chargen is that there is always at least one player who hates leaving these things to chance, so most groups are split.

No problem! The cool thing about doing chargen like this is that you can also go through the steps without rolling any dice - rather choose the option you like best. Although this approach ultimately might be similar to point-buying, the point here is that each step provides background material for the new PC.
I make YZE games (https://drivethrurpg.com/browse.php?author=Matt%20Kay) and produce predominately Free League content on my YouTube channel (https://youtube.com/@3skulls)
 
LupNi
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Re: Character Death and integrating new characters

Thu 25 Jan 2018, 17:20

I actually thought about this today, here's how I would generate a random character:
  1. Roll a d6 for your Kin.
  2. Roll a d8 for your profession.
  3. Roll a d3 (d6/2) for your age.
  4. No starting attribute can be below 2, so put them all at 2. Add 1 to your profession and kin's key attributes,
  5. Roll a d4 to add +1 to one of your four attributes. Repeat until your total attribute points equal the relevant amount for your age.

    Now this is where it gets tricky...
  6. Separate the 16 skills in two lists of 8. To roll a skill, roll a d6 and a d8. The d6 indicates the list (1-3: list 1. 4-6 list 2) and the d8 the item in the list. For instance, if I roll a 4 on the d6 and a 2 on the d8, it means the second item of the second list, i.e. the 10th skill: Might. (This method has the benefit of a flat probability curve compared to rolling 2d8 on a list of 16).
  7. Roll to get +1 to a skill, a number of time depending on your age (8 if young, 12 if old,...). If you want to be purely random, roll d6 and d8 on the list of all skills.
  8. If you want some safety, also list the 5 favorite skills of your profession. Make a few rolls with a d5 (d10/2) on the list of favorite skills.

    And trickier:
  9. Roll a d3 or d4 for you profession's starting talent
  10. There are 43 general talents if I counted correctly and I don't have a way to pick an item on a list of 43 elements :D Maybe merge all weapon talents into one for this purpose...
Last edited by LupNi on Thu 25 Jan 2018, 17:28, edited 1 time in total.
 
LupNi
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Re: Character Death and integrating new characters

Thu 25 Jan 2018, 17:23

Woops! Didn't see 9littlebees also came up with a method.

My suggestion is a bit more tedious maybe but would create characters exactly according to the rules. So it could very well be an option that only part of the players choose: randomly generated and thoughtfully generated characters could cohabit because they're supposed to be as powerful.
 
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9littlebees
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Re: Character Death and integrating new characters

Thu 25 Jan 2018, 18:25

Woops! Didn't see 9littlebees also came up with a method.

My suggestion is a bit more tedious maybe but would create characters exactly according to the rules. So it could very well be an option that only part of the players choose: randomly generated and thoughtfully generated characters could cohabit because they're supposed to be as powerful.
All good!  Your method feels like a good method to produce random characters which conform to the RAW.  I could see these rules being ported into a web form (or app), to create random characters with the click of a button.
Last edited by 9littlebees on Thu 25 Jan 2018, 21:25, edited 1 time in total.
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King_Kull
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Re: Character Death and integrating new characters

Thu 25 Jan 2018, 18:30

Why would I use a random character creation method? I really don't use them  - only in WFRP, because it's cool! ;)
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LupNi
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Re: Character Death and integrating new characters

Thu 25 Jan 2018, 21:22

@King Kull: Maybe you don't enjoy randomization, not everyone does. But I think it's really fun to get handed the building blocks of your character, and try to find patterns and make sense of them. It's a way to get out of your creative comfort zone, to play characters that you otherwise wouldn't have thought of. Also it's fast and avoids hesitation, so you can come up with characters on the fly. And if a new player comes to the table, you don't have to explain everything to them from the start and tell them "here's the list of 50 talents, let us know what you pick".
 
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9littlebees
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Re: Character Death and integrating new characters

Thu 25 Jan 2018, 21:27

@King Kull: Maybe you don't enjoy randomization, not everyone does. But I think it's really fun to get handed the building blocks of your character, and try to find patterns and make sense of them. It's a way to get out of your creative comfort zone, to play characters that you otherwise wouldn't have thought of. Also it's fast and avoids hesitation, so you can come up with characters on the fly. And if a new player comes to the table, you don't have to explain everything to them from the start and tell them "here's the list of 50 talents, let us know what you pick".
Well said. There's a reason why so many RPGs have random tables for many aspects of chargen. Shadow of the Demon Lord and 2d20 Conan are great recent examples. The option is there, but you can just as easily choose instead of rolling.
I make YZE games (https://drivethrurpg.com/browse.php?author=Matt%20Kay) and produce predominately Free League content on my YouTube channel (https://youtube.com/@3skulls)
 
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King_Kull
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Re: Character Death and integrating new characters

Thu 25 Jan 2018, 23:38

As LupNi wrote I don’t like randomness in character creation. I only the randomness in WFRP. Liked it in every edition. But it’s really the only system where I like it. But it’s my personal taste - and the taste of all players in my groups ;)
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lupex
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Re: Character Death and integrating new characters

Sun 20 May 2018, 00:07

Fair point, that will be done.
Will this be included in the gamemaster handbook as i can’t find this mentioned at all in the player guide?
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