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lupex
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Group concepts and pre-published scenarios

Thu 29 Mar 2018, 12:30

I would like to start a game of Coriolis and run through the currently published scenarios: Dark Flowers, the Statuette of Zhar and the Dying Ship, and I was wondering if there were any group concepts that would be difficult to integrate into these scenarios, and thus should be avoided before my group creates their characters?

Also, what order would you run these scenarios for maximum impact?
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Doctor KoT
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Re: Group concepts and pre-published scenarios

Thu 29 Mar 2018, 14:43

My opinion is Statuette -- Dark Flowers -- Dying Ship.
Statuette is a best choice for "meet Coriolis" game because of its stage -- Coriolis itself. Dark Flowers is good for in-between because of versalite intro and outro (and creepy Alien-style atmosphere), and Dying ship is most suited for introduction of ongoing big-scale adventures of Mercy of Icons campaign.
 
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The1TrueFredrix
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Re: Group concepts and pre-published scenarios

Thu 29 Mar 2018, 16:10

The important thing about group concept is that it tells the GM about what style of play the players want, not necessarily what sort of adventure they demand. So if we take Dark Flowers, which given it comes with pre-gens, we might assume works with that group only, we’ll see that actually it can be run though a concept “lens“ that changes the feel without necessarily changing the facts of the adventure...

So mercenaries might be briefed in a very particular way, it’s a search and retrieval mission, the danger is implicit. They go in armed and wary. The client is efficient and speaks in clipped tones, very matter of fact.

If they are pilgrims, the client is more obviously spiritual, sells the quest as an opportunity to fulfil a prophecy, to do the work of the Icons, and bring mana to the people. The growth might indeed feel like Eden at first, a promised fruitful land, but is it corrupted, rotten at the core?

Agents might approach it more as a mystery. The client seeks answers ... what happened, who’s fault was it? And so on...
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lupex
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Re: Group concepts and pre-published scenarios

Fri 30 Mar 2018, 11:11

Ok, that sounds good. I like my players options to be open and unconstrained. I might just have to read the scenarios based on the specific group concept lens my players choose.

This would be a good topic for a podcast ;)
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The1TrueFredrix
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Re: Group concepts and pre-published scenarios

Fri 30 Mar 2018, 19:01

This would be a good topic for a podcast ;)
How very astute of you, Sir. Maybe we shall take your advice.  :)
Effekt - A fan podcast celebrating Swedish RPGs including, but not limited to: Alien; Coriolis; Forbidden Lands; Symbaroum; and Tales from the Loop. Featuring discussion magazine episodes and Actual Play recordings. https://effektpodcast.org/
 
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lupex
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Re: Group concepts and pre-published scenarios

Thu 24 May 2018, 08:27

It was great to hear this question discussed on the anniversary podcast. It gave me lots of good ideas on how to tailor pre-published scenarios, many thanks. :)
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Instant Session - https://perchance.org/fl-session-generator

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The1TrueFredrix
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Re: Group concepts and pre-published scenarios

Thu 24 May 2018, 08:33

It was great to hear this question discussed on the anniversary podcast.  It gave me lots of good ideas on how to tailor pre-published scenarios, many thanks. :)
That’s great  :D Thanks for raising the topic. 
Effekt - A fan podcast celebrating Swedish RPGs including, but not limited to: Alien; Coriolis; Forbidden Lands; Symbaroum; and Tales from the Loop. Featuring discussion magazine episodes and Actual Play recordings. https://effektpodcast.org/

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