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JargogleBamboozle
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Re: Errata..??

Mon 23 Oct 2017, 10:35

Nice! An errata sheet is on our todo-list.
Well, if it saves you time, you can always use mine as a basis.
 
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Tomas
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Re: Errata..??

Mon 23 Oct 2017, 11:43

Here are updated and clarified rules for mines in space combat:

Mines are fired during the Attack Phase of the space combat turn, using the Launch Mine action:
Launch Mine: Places a mine in the segment where the ship is located. Roll a normal attack roll and note down the result, which represents how well placed the mine is. No target lock is needed and the roll gets no penalty for this. Place any appropriate marker in the segment to mark where the mine is. When any other ship moves into the segment, the attack from the mine is immediately triggered, directly in the Pilot Phase of the turn. Countermeasures can be used against the mines, see Defensive Fire (this uses up the Gunner’s action for the turn however). The ship that launched the mine will not trigger it, nor will other ships already present in the segment. Note however that nuclear mines will damage all ships in the segment, and antimatter mines hit all ships within Short range.
Fria Ligan
 
Simus
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Re: Errata..??

Fri 03 Nov 2017, 00:31

I'm a bit confused by an element from the Ship Creation on Page 143. For Daharab and Halgria shipyard vessels, they gain something called +[Class]. What does that mean? It isn't clearly explained.
 
OrunII
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Re: Errata..??

Fri 03 Nov 2017, 09:36

I'm a bit confused by an element from the Ship Creation on Page 143. For Daharab and Halgria shipyard vessels, they gain something called +[Class]. What does that mean? It isn't clearly explained.
Using Halgria as an example, it means that the ship gets a number of additional modules equal to its Class.
So a Class 4 ship from Halgria will get 4 extra modules
 
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JargogleBamboozle
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Re: Errata..??

Sun 19 Nov 2017, 04:46

I've updated the Errata document to add the extra Mine action.
 
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JargogleBamboozle
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Re: Errata..??

Sat 02 Dec 2017, 05:31

Question:

With the errata updating the number of cabins per module, shouldn't the number of stasis beds in the Stasis Hold module also be updated to the same new numbers? Otherwise, you will always have far too few or too many stasis beds for the ship's crew and passengers. I believe it should now be:

CLASS      STASIS BEDS
I                     1
II                    5
III                  20
IV                  80
V                  320
 
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lupex
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Re: Errata..??

Fri 29 Dec 2017, 01:35

I just got the Icons bundle for Christmas from my lovely wife, I was wondering if the errata has been officially published anywhere?
YZE Bestiary - https://www.drivethrurpg.com/product/320924/The-Servants-of-Memory

My Blog - https://is-it-a-monster.blogspot.com/

Instant Session - https://perchance.org/fl-session-generator

Monsters - https://perchance.org/fl-monster-generator
 
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Tomas
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Re: Errata..??

Fri 29 Dec 2017, 13:49

Not yet, but Jargogle's sheet above works great until we compile the official PDF. :)
Fria Ligan
 
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Doctor KoT
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Re: Errata..??

Fri 29 Dec 2017, 15:49

Not yet, but Jargogle's sheet above works great until we compile the official PDF. :)
Do not forget to correct ship's prices and parameters  :geek:
 
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lupex
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Re: Errata..??

Fri 29 Dec 2017, 17:01

Not yet, but Jargogle's sheet above works great until we compile the official PDF. :)
Ok, thanks.
YZE Bestiary - https://www.drivethrurpg.com/product/320924/The-Servants-of-Memory

My Blog - https://is-it-a-monster.blogspot.com/

Instant Session - https://perchance.org/fl-session-generator

Monsters - https://perchance.org/fl-monster-generator

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