- Are the effects of critical injuries cumulative? For example, would a character have -4 to Manipulation after suffering both Broken Nose and Crushed Face or -2 to Ranged Combat and Melee Combat after suffering two Sprained Wrists?
- Does suffering the same critical injury multiple times affect the injury's heal time and fatal time limit?
- Would a critical injury be rerolled or ignored if the injury was physically impossible? For example, an armless character suffering Crushed Elbow.
- What happens if a fatal injury's heal time turns out to be shorter than its time limit?
- Does the Medicurgy test to stabilize a character suffering from Pierced Intestines or Bleeding Gut also end the injury's damage over time effect or does it require a separate test? Also, as the two injuries have no other effects, do their remaining heal times matter at all after first aid has been administered?
- How much would it cost to replace a Destroyed Arm/Leg? Do rules for cybernetic limbs exist somewhere?