Fri 14 Oct 2016, 11:21
Disclaimer: I am picking up and learning these rules, so there may be stuff I've overlooked and missed. So if the below is incorrect, please direct my attention to where it should go.
I believe the Gunship, Azuk patrol ship model should have +1 manoeuvrability, if I understand the features right - and I haven't missed anything else - due to the Turbo Projector feature. I also believe the Flying circus model should have speed 3... again, all depending on me understanding the numbers and feature correctly.
The Scarab models also needs adjustment I think, the blockade runner should have speed 3, or speed 4 and manoeuvrability +3 ... (depending on whether or not it has one or two turbo projectors).
Note: the turbo projector can be bought twice, but considering the stats of the starships, it it unclear if the bonus is +1 to speed and manoeuvrability, or +1 to speed or manoeuvrability (per purchase.)
The Scarabs should also all have one higher Signature, due to being produced at the Cheleb shipyards ... correct?
The Oryx standard and express models need to either have +3 manoeuvrability, or speed 3. (Based on being class III, default speed = 2, default manoeuvrability = 0; add +1 manoevrability (and +1 signature) for Cheleb shipyards, and +1 manoevurability and speed for Turbo Projectors, or +2 to manoeuvrability and speed if purchased twice - should perhaps be noted in write up)...
"Life is like a sewer. What you get out of it, depends on what you put into it."
-Tom Lehrer
Make sure your brain is engaged before putting your mouth into gear.