As it happens, I was thinking of the same thing the other day.
Legion nekatra are beef as hell, hevily augumented and experienced warriors, so playing them is a no go for starting characters. But even with attempt at rolling back from there to something more normal, they are still beefy as hell. So I decided to forget about that and simply see how simplified and balanced I could make a nekatra for player characters.
Here is my first attempt at houserules for nekatra, they might still have too much oomph, but it's a start:
Starts with 3 talents: throat attack, feral hunger, 1 choice from concept (+icon and group talent as always)
Has armour 1, (cannot wear modern armour, primitive or custom jobs possible)
Claws and fangs count as (INIT2 DMG2 CRIT2) weapons.
Can ignore up to -2 to observation from darkness, fog or similiar.
Can increase physical stats to 5, before adding concept key attribute (which means that physical key attributes can be raised to 6)
(Counts as +20xp startchar)
◆ THROAT ATTACK:Nekatra often go for the throat of their enemies. A throat attack has a CRIT value of 1 but can only be[font=Agency FB, sans-serif]performed after the nekatra has spent a fast action to prepare. A successful throat attack pins the nekatra's opponent, who must pass aFORCEtest to break free. For each turn pinned, the victim suffers 1 point of damage and 1 point of stress.
[/font]◆ FERAL HUNGER: The nekatra enters a state of blind rage, attacking everything around it. It can perform one additional attack per[font=Agency FB, sans-serif]turn at –1, but it can no longer defend itself.[/font]