I've recently picked up the game and am working on my first readthrough. Really enjoying it so far and looking forward to having a crack at the quickstart with my club.
Reading through the combat section I had a question about the AP economy. As written, the rules say that each PC/NPC has 3 AP and on your turn you can spend some or all of them or save some for defence, overwatch, etc. So, if I decide to make 3 quick shots or 3 quick attacks and I have the highest initiative, that would mean that I get 3 attacks before anyone else has a turn.
I kind of buy that for 3 quick shots, but melee attacks, I'm less sure about. How have people found that works in practice? Do any players actually risk 3 quick attacks with the penalty and leave themselves defenceless or is it more of a desperation move?