Hello fellow gamers,
I am new to this forum and not sure if this is the correct place to post this topic, so please excuse my ignorance if I’m in the wrong webpage… and perhaps guide to me to the right webpage, please?
Otherwise, here’s my comment/question:
I like the Mutant Year Zero rule mechanics so much that I think they are perfect for the fantasy setting depicted in the Den comics (https://en.wikipedia.org/wiki/Den_(comics)) and Arzach comics (https://en.wikipedia.org/wiki/Arzach), both of which were shown in the Heavy Metal magazine and the 1981 Heavy Metal movie. They are very similar settings featuring bleak ruin-filled landscapes with savage sub-humans and half-man-half-beast creatures. The main characters are barbarian types and wizard types, and there artifacts can be both high-tech gear or magical in nature. Another reference is the old TV cartoon show, Thundarr the Barbarian (https://en.wikipedia.org/wiki/Thundarr_the_Barbarian).
Anyway, I modified and expanded the mutations and made three different categories: Superhuman Prowess, Bestial Power, and Arcane Sorcery. They work the same way as the Mutations: spending MP to activate them and replenishing MP by pushing your rolls and self-inflecting trauma.
Superhuman Prowess is the least fantastical and mostly just gives characters automatic successes on their skill rolls. They are intended for the muscle-bound barbarian heroic figures to make them “superhuman”.
Bestial Power is associated with some animal ability and intended to depict physically visible mutations and monstrous appearances, such as wings, thick fur, horns, gills, tail, etc.
Arcane Sorcery is magic and allows for spell casting, which includes the most fantastical abilities like shooting fire, invisibility, levitation, telepathy, telekinesis, etc.
So, my question is, has anyone already done this sort of thing? Transferring the Mutant Year Zero rule mechanics into a totally different setting?
Thanks in advance for any feedback.