First Session - final prep
So my first session with the group was last night, so on Saturday I did my final prep for the game.
I decided to start the PCs in the zone, having just left the Ark - I wanted to get them into the action as fast as possible, get them rolling dice and killing stuff. I generated 3 zones for them to explore (they'd be sent out to see what they could bring back to prop up the Arks dwindling supply of grub and water), and by combining any potential threat with the key ruin I came up with some pretty nice little encounters for them to cut their teeth against.
Having spent some time on Google maps I've got a big satellite map of the Birmingham zone. I went out to Staples (other print shops are available) and had it printed up in A2 format - it wasn't especially cheap (£11.99) but it makes for a great looking prop that i'll give to the players as soon as I can.
I'm a fan of props, so I rounded up an old box of .357 caliber brass I had up in the loft (I used to do a lot of target shooting), along with some beads to represent water and grub. I also got some A4 plastic wallets for the PCs to store their character sheets and bits in.
I got some rigid card holders for the players to store their mutations in, as well as any artifacts they find.
I managed to round up some yellow, green purple (couldn't find black) normal d6's for the players to use - hopefully they'll either get used to where the icons are or they'll cave and buy the official dice
Finally I printed up some character sheets, an Ark sheet , zone sheet and a modified google earth shot of the school I intend to use for their Ark.
Everything set - I headed up the motorway. In my next post, I'll do character generation and the story of the hand grenade
Cheers