Wed 14 Feb 2018, 03:00
Do we use the rules for Fleeing the Conflict if a character is moving away from an opponent but doesn't intend to flee the whole battle? Say my character is fighting someone and I want to move away to fight a different opponent; do I 1) roll Move (at -2 for Arm's Length) to pull away from the person still wanting to fight me, so I can run over to another opponent? Or 2) is this mechanic intended only for fleeing the whole encounter?