Search found 235 matches

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by lupex
Tue 19 Jun 2018, 20:44
Forum: Setting
Topic: Roads
Replies: 3
Views: 148

Re: Roads

I was wondering if any new roads have been made or old roads uncovered and brought back into use during the few years since the blood mist has lifted?
by lupex
Sun 17 Jun 2018, 10:29
Forum: Rules
Topic: NPCs and Weapon and armour stat blocks
Replies: 3
Views: 136

NPCs and Weapon and armour stat blocks

It would be really helpful if you could add gear stat summaries to all NPCs so that i don't have to stop each time I introduce an NPC to look up gear bonuses, damage, or weapon features etc.  I know this would increase the size of an NPC stat block but I feel this would really speed up play.
by lupex
Sat 16 Jun 2018, 11:11
Forum: Setting
Topic: Roads
Replies: 3
Views: 148

Roads

There are charges for road tolls mentioned, and the adventure sites also mention roads but there isn’t actually any discussion of roads in the journey section.  Where are they across the lands, what type of roads exist, how do they aid journey time, what encounters can be had on the roads, do roads ...
by lupex
Thu 14 Jun 2018, 20:34
Forum: Setting
Topic: Bringing the party together
Replies: 18
Views: 648

Re: Bringing the party together

That sounds good and might work, i will think on it.
by lupex
Thu 14 Jun 2018, 12:59
Forum: Setting
Topic: Bringing the party together
Replies: 18
Views: 648

Re: Bringing the party together

Will there be any guidance on how far each adventurer May have traveled or where they lived before the blood mist lifted? That's surely quite easy to come up with, in conjunction with the new tables? It should be but I will need to develop 4 villages, one for each player and work out the route they...
by lupex
Wed 13 Jun 2018, 21:49
Forum: Rules
Topic: Village Kin
Replies: 16
Views: 462

Re: Village Kin

Hi all, We will likely include the map, showing where the different kin are most common, in the Gamemaster's Guide. That way, it's easy for a GM to adapt the random encounters depending on where in the Forbidden Lands the adventurers are. That said, and as Erik mentions, we should underline that th...
by lupex
Wed 13 Jun 2018, 21:22
Forum: Setting
Topic: Bringing the party together
Replies: 18
Views: 648

Re: Bringing the party together

We're now working on a random tables for how each adventurer met the group, one table for each profession or kin, to be included in the Adventurers and Legends booklet. Each adventurer except one rolls on the table, creating a short narrative of how the group got together. That sounds really good. ...
by lupex
Wed 13 Jun 2018, 21:20
Forum: Setting
Topic: Placing adventure sites
Replies: 2
Views: 121

Re: Placing adventure sites

Hi! Hexes on the map are large (10 km across), so the idea is that you can place almost any adventure site in any hex with the corresponding category. There are some exceptions, such as The Hollows that should be placed by a river. Of course, I had it in my head that the hexes were smaller. Maybe a...
by lupex
Wed 13 Jun 2018, 21:18
Forum: General
Topic: Deadline for beta comments?
Replies: 6
Views: 233

Re: Deadline for beta comments?

Hi! We aim to release a Beta of the Raven's Purge book in a few weeks. The shipment of the full physical game to backers will likely be delayed to August - sorry about that! Don’t be sorry, you are doing an awesome job giving us a chance to feedback and clearly also responding to said feedback, Aug...
by lupex
Wed 13 Jun 2018, 13:33
Forum: Rules
Topic: Village Kin
Replies: 16
Views: 462

Re: Village Kin

Will there also be additional tables in the random village creation rules to cover most prevalent kin?
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