Search found 307 matches

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by lupex
Tue 15 Jan 2019, 11:27
Forum: Setting
Topic: Druids and the Maha-signs
Replies: 8
Views: 241

Re: Druids and the Maha-signs

Is there a GMs version of the maya tiles with the corresponding words, so that I don't have to hunt back through the chapter to confirm if the players have got the answers right? There is only references in the text I think, and some of the signs in the player handout don't seem to have any referen...
by lupex
Mon 14 Jan 2019, 15:56
Forum: Setting
Topic: Druids and the Maha-signs
Replies: 8
Views: 241

Re: Druids and the Maha-signs

Is there a GMs version of the maya tiles with the corresponding words, so that I don't have to hunt back through the chapter to confirm if the players have got the answers right?
by lupex
Thu 10 Jan 2019, 22:34
Forum: Rules
Topic: Selling artifacts
Replies: 11
Views: 503

Re: Selling artifacts

Of course, while I said “you can’t total materials and labour”, adventurers in your players’ position may very well be tempted to. So your peddler might pick up an artefact sword and be able to value it as a very good looking, finely worked, sword, worth twice, maybe three times whatever that type ...
by lupex
Thu 10 Jan 2019, 19:10
Forum: Rules
Topic: Starting Attributes of 5
Replies: 21
Views: 574

Re: Starting Attributes of 5

Can't this all be decided at the table by the group? If it directly affects the players characters and can be interpreted multiple ways then surely a group decision is the way to go, if the gm sees it one way and the players see it another way this could lead to real conflict before the game starts ...
by lupex
Thu 10 Jan 2019, 16:29
Forum: Rules
Topic: Starting Attributes of 5
Replies: 21
Views: 574

Re: Starting Attributes of 5

I guess the main question is, from a game play perspective, does it matter?
by lupex
Thu 10 Jan 2019, 14:11
Forum: Rules
Topic: Starting Attributes of 5
Replies: 21
Views: 574

Re: Starting Attributes of 5

Its the wording that has caused confusion as it states "or" but I would say that it should be "and". In reality if a player wants to set two attributes at 5 or one at 6, then this will reduce the points available to spend on the rest of his attributes, as long as the player is aw...
by lupex
Wed 09 Jan 2019, 10:27
Forum: General
Topic: Random generator for dungeons, villages, treasures etc
Replies: 10
Views: 385

Re: Random generator for villages

I haven't had any problems in English.

This is a brilliant tool, thankyou for taking the time to create it, we'll done.
by lupex
Tue 08 Jan 2019, 10:55
Forum: Rules
Topic: multiple PC/NPC's with Lightning Fast talent
Replies: 9
Views: 303

Re: multiple PC/NPC's with Lightning Fast talent

Additional question: what if you have multiple PCs with multiple ranks in this talent, such that they would all be drawing more cards than the 10 available? Example: 3 players with a PC at Rank 3 in Lightning Fast would need to draw 12 cards. If they all draw "at the same time" this corne...
by lupex
Tue 08 Jan 2019, 10:48
Forum: Rules
Topic: multiple PC/NPC's with Lightning Fast talent
Replies: 9
Views: 303

Re: multiple PC/NPC's with Lightning Fast talent

Could someone explain to me why draw order matters? In the single draw case it obviously doesn't, but I feel like the same rule applies to the multi-draw case. I could very well be wrong, since statistics rarely match the intuitive explanation... In this case draw order matters as the relevent play...
by lupex
Mon 07 Jan 2019, 22:34
Forum: General
Topic: [HACK] Nordsaga
Replies: 26
Views: 1304

Re: [HACK] Nordsaga

Just a comment about 4. Won't this make skills be cheaper in Nordsaga? In FBL skills cost 5 times the new rank?
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