Search found 45 matches

by LupNi
Mon 22 Oct 2018, 16:47
Forum: Rules
Topic: Questions about Willpower Points
Replies: 3
Views: 152

Re: Questions about Willpower Points

I think you're overthinking it. You should totally separate player knowledge from character knowledge here, and just treat WP as a metacurrency. 1. NPCs don't use Transfer, because the GM has a common WP pool for them all. If you really want to tie this in the narrative, have NPCs use Transfer just ...
by LupNi
Fri 28 Sep 2018, 09:51
Forum: Setting
Topic: Orcs as Kin, not fodder
Replies: 17
Views: 404

Re: Orcs as Kin, not fodder

The way I see it, orcs are indeed more nuanced and not "evil", but they could definitely turn to pillaging since they don't really have places and resources of their own. It makes sense to me to use a module where orcs are the "baddies", maybe just adding some nuances of moral gr...
by LupNi
Fri 28 Sep 2018, 09:09
Forum: Rules
Topic: Too many WP
Replies: 4
Views: 350

Re: Too many WP

Seansicle's houserule seems fine, I'd consider using it if that problem arises in my game. Here's another possibility, a bit more narrative in style (reminiscent of Fate and Genesys): When the GM describes a new scene, or when a combat starts, players can spend 1 WP to describe a detail in the scene...
by LupNi
Thu 20 Sep 2018, 18:15
Forum: General
Topic: Monster balance question...
Replies: 10
Views: 420

Re: Monster balance question...

Why would unarmed, fledgling adventurers go toe to toe with a larger group of armed Urhur orcs? Sounds to me like they're nurturing a deathwish :D Combat in FbL (as in M:Y0) is fast and lethal. It is often better to flee to fight another day, especially if the odds are against you, than to stand an...
by LupNi
Mon 11 Jun 2018, 13:42
Forum: Rules
Topic: Playing TftL with a single player
Replies: 3
Views: 181

Re: Playing TftL with a single player

In this case, the player would be an adult who is new to RPGs but enjoys stories of mystery/investigation. I wanted to use TftL as a gateway drug to RPGs :) Good suggestions, I think giving the PC a friend that helps but is otherwise passive could be good. Or modifying the mystery to make sure most ...
by LupNi
Mon 11 Jun 2018, 09:35
Forum: Rules
Topic: Playing TftL with a single player
Replies: 3
Views: 181

Playing TftL with a single player

Hello!
I'm considering playing Tales from the Loop with a single player. Has anyone tried that before? What do you think are pitfalls to avoid or important things to focus on when you can't rely on interactions between PCs or teamwork?
by LupNi
Mon 11 Jun 2018, 09:17
Forum: Setting
Topic: Bringing the party together
Replies: 21
Views: 1223

Re: Bringing the party together

I have to agree that the idea of a shared debt, common goal or web of relationships would be very appreciated
by LupNi
Thu 31 May 2018, 13:59
Forum: Setting
Topic: Weatherstone
Replies: 6
Views: 475

Re: Weatherstone

I think blueman raises some valid points. One thing I didn't appreciate with Weatherstone was how linear it was and how few interesting possibilities for interaction it offered. With the notable exception of when to awaken the dead (the "undead on/undead off" descriptions are great), the a...
by LupNi
Thu 31 May 2018, 13:52
Forum: Rules
Topic: Question about stacking initiative and other ones about map stickers
Replies: 3
Views: 248

Re: Question about stacking initiative and other ones about map stickers

Yeah, I think I'll stick the stickers on small cardboard or plastic chips, and then stick these tokens with sticky paste on the map to be able to reuse them. Plus, it can make some nice 3d props on the map.
by LupNi
Mon 28 May 2018, 09:28
Forum: Setting
Topic: Adventure sites
Replies: 3
Views: 222

Re: Adventure sites

Since the system is built for hexcrawling anyway, I suggest picking up other good hexcrawls and stealing sites and encounters from them. That includes Hot Springs Island (high fantasty), Slumbering Ursine Dunes (weird), a lot of the Lamentations of the Flame Princess product line (good but often exp...
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