Search found 14 matches

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by Unslain
Wed 18 Jul 2018, 23:06
Forum: Rules
Topic: Tribes population
Replies: 1
Views: 76

Re: Tribes population

Personally, I went by the resistance sheet but then was fairly brutal to rabbit tribe in terms of Watcher operations to reduce that number somewhat. At least until the PCs started drawing attention to the Resistance proper. That way I kept the feeling of oppression and desire for action going among ...
by Unslain
Wed 11 Jul 2018, 19:34
Forum: Rules
Topic: Length of campaign
Replies: 4
Views: 88

Re: Length of campaign

In our Genlab campaign, we averaged about 6 hours (2 sessions for us) per strategic turn. We cut down on side quests and detailed travel because of interruptions to our gaming schedule and just focussed on whatever mission the PCs had chosen to take on each game month. Speaking as the GM, that appro...
by Unslain
Wed 06 Jun 2018, 23:15
Forum: Setting
Topic: What is Year Zero in Mutant: Year Zero
Replies: 3
Views: 140

Re: What is Year Zero in Mutant: Year Zero

The English language M:GAlpha doesn't seem to include any reference to how many years have passed since the red plague, at least not that I can recall or quickly find. But the blurb on the back cover begins, "01/19/2278, 3:47pm." So if this were to be shortly before the campaign begins, I'...
by Unslain
Sun 13 May 2018, 02:02
Forum: Rules
Topic: Birds and Pigs and other animals
Replies: 2
Views: 239

Re: Birds and Pigs and other animals

With a bit of fiddling, it's pretty simple to build new animal mutant breeds for yourself. All you need to do, as it says in genlab, is to pick a key attribute and a selection of animal powers. A couple of powers might deserve a new name more appropriate to the animal or a small twist, should a GM w...
by Unslain
Sun 25 Mar 2018, 23:38
Forum: Rules
Topic: Experience points
Replies: 3
Views: 228

Re: Experience points

A few examples from personal experience: 4) running in to Heal a broken buddy with only 1pt in Empathy yourself, giving away your last grub ration, using successes on a Move roll (to flee) on others but not yourself, using Manipulate in combat to draw an enemy's attention away from your buddy, any o...
by Unslain
Sun 06 Aug 2017, 11:32
Forum: Rules
Topic: Rules for Mounts (like Bitterbeasts), as opposed to Vehicles?
Replies: 9
Views: 616

Re: Rules for Mounts (like Bitterbeasts), as opposed to Vehicles?

Yes please, Tomas that would be very welcome! If space is going to be a continuing issue in ZCs though, perhaps you could put the rules up on drivethruRPG for us?

Thanks for putting up your translations, Fenhorn.
by Unslain
Sun 06 Aug 2017, 11:20
Forum: Rules
Topic: Rules Question: Rot level, explored sector and Find the path
Replies: 10
Views: 914

Re: Rules Question: Rot level, explored sector and Find the path

I believe mbrunet is referring just to the Rot Finder talent's stunt. But as written it only applies to that trip through the sector, so the rot level doesn't actually drop. This is where I'd allow the stalker another Find the Path roll to try for that stunt again the next time. We're perhaps a bit ...
by Unslain
Wed 26 Jul 2017, 23:40
Forum: Rules
Topic: The Feral Effects chart - does it need a tweak?
Replies: 4
Views: 346

Re: The Feral Effects chart - does it need a tweak?

Thanks for your response, Fenhorn.  Unless I'm being unfairly harsh, the 1 result can be permanent if the rest of the party fail their Heal attempts.  And for us it has come down to the very last character rolling their single remaining Instinct die to succeed in bringing someone back.  That chance ...
by Unslain
Wed 26 Jul 2017, 20:49
Forum: Rules
Topic: The Feral Effects chart - does it need a tweak?
Replies: 4
Views: 346

The Feral Effects chart - does it need a tweak?

My players and I are about half way through Escape from Paradise Valley (it's taken us a year thus far, meeting once or twice a month) and they recently came to me with a confession - the Feral Effects chart is putting them off.  Now it may be that we're just unlucky on the dice rolls -rare is the s...
by Unslain
Fri 21 Jul 2017, 10:41
Forum: Setting
Topic: Supplements and Expansions - Connecting Your Gameworld
Replies: 3
Views: 499

Re: Supplements and Expansions - Connecting Your Gameworld

Have you started your grand campaign yet, Nigel? While the Big Smoke isn't truly coastal, London extends far enough that you could enlarge the zone map to the coast or sketch up a new one further down river if you prefer to keep the map contained. Or given that the water level has risen so much, you...
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