Search found 16 matches

  • 1
  • 2
by Unslain
Mon 27 Aug 2018, 23:12
Forum: Rules
Topic: Artifacts and sanctuary
Replies: 5
Views: 137

Re: Artifacts and sanctuary

I think the design idea is that you can only get one benefit or the other - having both feels too easy for Mutant. The convention we agreed at our table was that artifacts in the dawn vault were gone. If a player had later been desperate to get an artifact back, I think that ought to be worth a stor...
by Unslain
Sun 26 Aug 2018, 22:28
Forum: Rules
Topic: Artifacts and sanctuary
Replies: 5
Views: 137

Re: Artifacts and sanctuary

Theft from the Dawn Vault hasn't come up in our games (but we did have a rich boss who would buy artifacts, to make the choice harder for players) but personally, I would rule that an artifact removed does lower the Dev level, since it can't be studied and learned from if it isn't there. Gearheads m...
by Unslain
Wed 18 Jul 2018, 23:06
Forum: Rules
Topic: Tribes population
Replies: 1
Views: 131

Re: Tribes population

Personally, I went by the resistance sheet but then was fairly brutal to rabbit tribe in terms of Watcher operations to reduce that number somewhat. At least until the PCs started drawing attention to the Resistance proper. That way I kept the feeling of oppression and desire for action going among ...
by Unslain
Wed 11 Jul 2018, 19:34
Forum: Rules
Topic: Length of campaign
Replies: 4
Views: 116

Re: Length of campaign

In our Genlab campaign, we averaged about 6 hours (2 sessions for us) per strategic turn. We cut down on side quests and detailed travel because of interruptions to our gaming schedule and just focussed on whatever mission the PCs had chosen to take on each game month. Speaking as the GM, that appro...
by Unslain
Wed 06 Jun 2018, 23:15
Forum: Setting
Topic: What is Year Zero in Mutant: Year Zero
Replies: 3
Views: 168

Re: What is Year Zero in Mutant: Year Zero

The English language M:GAlpha doesn't seem to include any reference to how many years have passed since the red plague, at least not that I can recall or quickly find. But the blurb on the back cover begins, "01/19/2278, 3:47pm." So if this were to be shortly before the campaign begins, I'...
by Unslain
Sun 13 May 2018, 02:02
Forum: Rules
Topic: Birds and Pigs and other animals
Replies: 2
Views: 261

Re: Birds and Pigs and other animals

With a bit of fiddling, it's pretty simple to build new animal mutant breeds for yourself. All you need to do, as it says in genlab, is to pick a key attribute and a selection of animal powers. A couple of powers might deserve a new name more appropriate to the animal or a small twist, should a GM w...
by Unslain
Sun 25 Mar 2018, 23:38
Forum: Rules
Topic: Experience points
Replies: 3
Views: 252

Re: Experience points

A few examples from personal experience: 4) running in to Heal a broken buddy with only 1pt in Empathy yourself, giving away your last grub ration, using successes on a Move roll (to flee) on others but not yourself, using Manipulate in combat to draw an enemy's attention away from your buddy, any o...
by Unslain
Sun 06 Aug 2017, 11:32
Forum: Rules
Topic: Rules for Mounts (like Bitterbeasts), as opposed to Vehicles?
Replies: 9
Views: 647

Re: Rules for Mounts (like Bitterbeasts), as opposed to Vehicles?

Yes please, Tomas that would be very welcome! If space is going to be a continuing issue in ZCs though, perhaps you could put the rules up on drivethruRPG for us?

Thanks for putting up your translations, Fenhorn.
by Unslain
Sun 06 Aug 2017, 11:20
Forum: Rules
Topic: Rules Question: Rot level, explored sector and Find the path
Replies: 10
Views: 944

Re: Rules Question: Rot level, explored sector and Find the path

I believe mbrunet is referring just to the Rot Finder talent's stunt. But as written it only applies to that trip through the sector, so the rot level doesn't actually drop. This is where I'd allow the stalker another Find the Path roll to try for that stunt again the next time. We're perhaps a bit ...
by Unslain
Wed 26 Jul 2017, 23:40
Forum: Rules
Topic: The Feral Effects chart - does it need a tweak?
Replies: 4
Views: 362

Re: The Feral Effects chart - does it need a tweak?

Thanks for your response, Fenhorn.  Unless I'm being unfairly harsh, the 1 result can be permanent if the rest of the party fail their Heal attempts.  And for us it has come down to the very last character rolling their single remaining Instinct die to succeed in bringing someone back.  That chance ...
  • 1
  • 2
GZIP: Off