Search found 59 matches

by Garage
Thu 24 Aug 2017, 22:19
Forum: Coriolis – Setting (ENGLISH)
Topic: Church of the Machine? Organisation idea..
Replies: 1
Views: 66

Re: Church of the Machine? Organisation idea..

I would say that they are very common.
by Garage
Tue 18 Jul 2017, 05:38
Forum: Coriolis – Setting (ENGLISH)
Topic: The Nadir's return
Replies: 3
Views: 406

Re: The Nadir's return

I think im going with the Nadir being lost in the Darkness between the Stars then coming out to seek vengeance on those who left them.
by Garage
Fri 14 Jul 2017, 14:00
Forum: Coriolis - Rules (ENGLISH)
Topic: Questions......
Replies: 0
Views: 88

Questions......

1: How is it possible to have 2 stats of 5?.
2: What is Nestera Drop Armour? Page 15 of Artefacts and Faction tech under Spectral Cloak.....
thanks
Gary
by Garage
Wed 07 Jun 2017, 10:48
Forum: Coriolis - Rules (ENGLISH)
Topic: Torpedoes
Replies: 7
Views: 302

Re: Torpedoes

You could always create a new module/feature, called "Magazine" that holds 12 torpedos and loads them automatically.

if you wanted to be really flash and have a sorting option so it allows you to carry multiple torpedo types and choose which one you like.

Gary
by Garage
Tue 09 May 2017, 05:58
Forum: Coriolis - Rules (ENGLISH)
Topic: Reputation
Replies: 3
Views: 193

Re: Reputation

thanks i just couldnt see it for looking
by Garage
Mon 08 May 2017, 14:58
Forum: Coriolis - Rules (ENGLISH)
Topic: Reputation
Replies: 3
Views: 193

Reputation

How does Reputation modify a Manipulation check?

ima looking but ima not seein!

Thanks
G
by Garage
Fri 05 May 2017, 08:16
Forum: Coriolis - Rules (ENGLISH)
Topic: Spaceships & Speed
Replies: 13
Views: 531

Re: Spaceships & Speed

I think its due to the fact that once the initial engine burn has happened the ship is moving and keeps moving at the current speed until you use thrusters to increase/decrease the speed.

We start our game next Wednesday and hopefully "The Scimitar" will hold its own....
by Garage
Fri 05 May 2017, 06:00
Forum: Coriolis - Rules (ENGLISH)
Topic: Tags and Transactors
Replies: 2
Views: 201

Re: Tags and Transactors

I like that idea. Thanks for the reply
by Garage
Thu 04 May 2017, 19:09
Forum: Coriolis - Rules (ENGLISH)
Topic: Tags and Transactors
Replies: 2
Views: 201

Tags and Transactors

Am i right in saying a Tag is like a memory stick that can hold Birr OR information? But how do you add Birr to it?

Also the same for a Transactor?
by Garage
Tue 02 May 2017, 14:09
Forum: Coriolis - Rules (ENGLISH)
Topic: Crew positions
Replies: 14
Views: 664

Re: Crew positions

I let my players start with as many features as they liked, it doesn't really matter if they have more..... the initial stat difference makes it a lot harder for them to win space combat, unless they are lucky imho so I just let them go with what they wanted..... I think they are nearly 5mil in debt...
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