Search found 709 matches

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by Fenhorn
Tue 22 May 2018, 23:12
Forum: Swedish corner
Topic: Titel: Rov och Ruiner, är det bestämt?
Replies: 125
Views: 6087

Re: Titel: Rov och Ruiner, är det bestämt?

FL har förklarat det varför de inte vill använda "Förbjudna länder" (eller något liknande), och det ett otal gånger. Jag tycker att dessa s.k. "utbrott" börjar bli löjeväckande. Tycker att de som inte gillar den Svenska titeln kan ändra i pledgen och ta hem den Engelska upplagan ...
by Fenhorn
Tue 22 May 2018, 20:47
Forum: Swedish corner
Topic: Monsterattacker
Replies: 2
Views: 31

Re: Monsterattacker

Har svårt att se att det skulle gälla några andra regler än för andra attacker (de skulle bli riktigt dåliga annars). Så det enda skillnaden mellan "vanliga" attacker och monsterattacker är att monsterattacker använder ett fast antal tärningar och kan inte pressas.
by Fenhorn
Tue 22 May 2018, 17:48
Forum: Rules
Topic: [GM Guide] "Let major NPCs live" : is it bad advice?
Replies: 3
Views: 43

Re: [GM Guide] "Let major NPCs live" : is it bad advice?

I usually go with anyone can die and if someone dies then me, the GM (and the players), have to deal with the consequences, and the story will go on from there. But. There are other ways for evil major NPCs to survive, not using super items (super items have a tendency to get into the players hands ...
by Fenhorn
Tue 22 May 2018, 17:32
Forum: Rules
Topic: Doubts about manipulation*
Replies: 18
Views: 681

Re: Doubts about manipulation*

Since it is an NPC that is the target most of the time for this skill, it falls to the GM to judge what is appropriate for the situation. The main difference between this game (and MYZ) and most other games is that in this game it is written in the skill description that in some situations the targe...
by Fenhorn
Tue 22 May 2018, 15:39
Forum: Rules
Topic: Doubts about manipulation*
Replies: 18
Views: 681

Re: Doubts about manipulation*

So the difference is that if you succeed they can punch you and if you fail they can ignore you? You do know that you can apply some GM discretion what's appropriate and what's not. If two PCs wants to buy a nice gun, but he shopkeeper say "It's not for sale, I only sell to members of the Jack...
by Fenhorn
Mon 21 May 2018, 10:39
Forum: General
Topic: Broken too fast?
Replies: 2
Views: 100

Re: Broken too fast?

That was a concern that I had when I heard that FL was about to make a fantasy game based on the MYZ game engine. But now when I have tested it I must say it works. In FbL it is much easier to parry/dodge that it was in MYZ and ranged weapons is not as lethal as they are in MYZ. The system is harsh,...
by Fenhorn
Sun 20 May 2018, 23:22
Forum: Rules
Topic: Blood Curse
Replies: 2
Views: 76

Re: Blood Curse

Magic Seal only can protect you but most pf course be cast before the curse is cast. This would be extremely lucky if it happens but very unlikely. Dispel is cast as a reactive spell to interact with curse spell when it is cast. This is also very unlikely to happen. There is (currently) no spell to ...
by Fenhorn
Sun 20 May 2018, 13:11
Forum: Rules
Topic: Sense and Obscure
Replies: 3
Views: 80

Re: Sense and Obscure

If it isn't an official rule that Obscure will have Obscure PL that Sense must overcome then I will houserule it in. It makes sense and also otherwise the ingredients for the Obscure and Sense spells would have no meaning.
by Fenhorn
Sun 20 May 2018, 13:08
Forum: Rules
Topic: Lethal magic
Replies: 38
Views: 884

Re: Lethal magic

I have played HârnMaster for over 15 years and the HM magic system is pretty much a trial and error when it comes to magic (with a small chance of instantly kill you and probably your friends). When we have played HM, no character (friend, foe or bystander) has died because of a so called critical f...
by Fenhorn
Sun 20 May 2018, 03:50
Forum: Rules
Topic: Kin Key Attributes
Replies: 2
Views: 50

Re: Kin Key Attributes

I think STARTING SCORES on page 32 explain key attribute when it is used.
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